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Thanks for including the source! It's helpful for a Twine newbie like me. Some things immediately clicked once I read it.

Although yes, I did, indeed, play the game first, and I recommend that to others!

I actually brute-forced the main puzzle and am pleased of the way I found to do so relatively efficiently, but obviously it was not meant to leave people stuck too long. (For the record, a guess I had was right, for the final alignment.)

The finale was well thought out, too. I've been surprised how many neat dungeon games there have been in Neo Twiny Jam!

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Thanks for the feedback!

The puzzle is janky, I have to admit. I wanted to add some more hints but I was kind of pressed for word count by the finale.

I think the puzzle's way more than okay ... hope I didn't imply otherwise! Certainly having to go back and forth a bit between the two rooms created positive tension without overdoing it, since it was easy to click around. So you did the right thing keeping the story over more detail on the puzzle. You made it approachable enough, hints weren't really needed.